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000222_owner-lightwave-l _Mon Apr 10 22:03:34 1995.msg
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From: DScott5663@aol.com
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Date: Mon, 10 Apr 1995 22:55:05 -0400
Message-Id: <950410224935_78864238@aol.com>
To: Lightwave-l@netcom.com
Subject: Re: shiny brass - where?
Sender: owner-lightwave-l@netcom.com
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JB>
Anyone out there have any textures of shiny brass , it is almost
like gold but the reflective properties have to be shinner (sp?)
Or better yet, just E-Mail me the SURFACE settings. :^)
<JB
The basic difference between gold and brass is the color. Gold
can and is just as shiny as brass. Brass is, obviously, more
yellow.
To get a better reflection quality, use a gray-scale image map
of some pattern other than the stock FractalReflections. I found
an awesome image called SilverReflections on the Texture Gallery
and LightROM 1 CD-ROMs. SilverReflections can be described as
though you had photographed a silver pool of mercury having just
been disturbed by dropping an object into it. The wave/ripple
pattern is totally random and does an excellant job when used as
a reflection map at 20-30%. Set Diffuse at 100% MINUS the
reflection percentage setting, or 80-70% in this case. Set Spec
to Maximum and 100%, no Color Highlights. In some cases,
especially on larger FLAT surfaces, I've added a 5% fractal Bump
Map to cause the reflected image to become more "visible", that is,
more detailed, less flat-looking and stretched out.
Dean "who loves to copy Babylon 5 Models" Scott
dscott5663@aol.com